Super Mario Game Odyssey Test

Super Mario Game Odyssey Test

Super Mario Game Odyssey Test:- Super Mario Odyssey was promised an exceptional future. Some even talked about the second GOTY of 2017 after the intestable Zelda Breath of the Wild but it seems that we have a little overestimated. Far from being a disappointment however, the title led by Yoshiaki Koizumi has indeed struggled to go after some of his ideas. To begin with, there are inequalities in the treatment of different worlds, sometimes bordering on genius (Land of Sands, Pays du Lac, Pays de la Mer) and daring (Pays des Gratte-Ciel), sometimes are disconcerting banality (Snow Country, Cookland, Cloud Country, Forest Country, Lost Country), giving the feeling that several teams have worked on the game without really consulting each other. Yet there are real flashes in the game, with risk taking that prove that Nintendo is ready to shake the established codes of the series, with worlds more open, more consistent and above all more organic.

Super Mario Game Odyssey Test

Super Mario Game Odyssey Test

The arrival of Cappy, which allows Mario to take possession of the body of his enemies through his various headgear, is otherwise one of the best finds of the game, constantly renewing the gameplay and opening new perspectives in the mechanics of a series known on the tips of the nails. But then, we would have liked Nintendo to go further in its delirium, thus giving specific properties according to the hats – and even the costumes – that Mario wears, a bit like what was done in Breath of the Wild . The game unfortunately ends with a purely cosmetic bonus that will still push the hard-won players to recover the 900 Moons to complete the game at 100%. This is the way the developers have extended the duration of the adventure, a little short in a straight line, it must be admitted, especially as the game is sorely lacking real challenge (the bosses are childish ease) to stop our race frantic.

But that’s not all, technically, Super Mario Odyssey is far from faultless with dated graphics (ultra geometric levels, flat textures everywhere), a lot of aliasing, a shameful clipping (worse) that of Zelda Breath of the Wild and which also harms the search for hidden rooms and moons), and at times a feeling of graphic void a little embarrassing. The Switch is often overwhelmed by events and it still feels here, and once again the – sublime – artistic direction that manages to make us forget these technical shortcomings.

Especially as the game is sorely lacking real challenge (the bosses are childish ease) to stop our race frantic. But that’s not all, technically, Super Mario Odyssey is far from faultless with dated graphics (ultra geometric levels, flat textures everywhere), a lot of aliasing, a shameful clipping (worse) that of Zelda Breath of the Wild and which also harms the search for hidden rooms and moons), and at times a feeling of graphic void a little embarrassing. The Switch is often overwhelmed by events and it still feels here, and once again the – sublime – artistic direction that manages to make us forget these technical shortcomings.

Especially as the game is sorely lacking real challenge (the bosses are childish ease) to stop our race frantic. But that’s not all, technically, Super Mario Odyssey is far from faultless with dated graphics (ultra geometric levels, flat textures everywhere), a lot of aliasing, a shameful clipping (worse) that of Zelda Breath of the Wild and which also harms the search for hidden rooms and moons), and at times a feeling of graphic void a little embarrassing.

The Switch is often overwhelmed by events and it still feels here, and once again the – sublime – artistic direction that manages to make us forget these technical shortcomings. But that’s not all, technically, Super Mario Odyssey is far from faultless with dated graphics (ultra geometric levels, flat textures everywhere), a lot of aliasing, a shameful clipping (worse) that of Zelda Breath of the Wild and which also harms the search for hidden rooms and moons), and at times a feeling of graphic void a little embarrassing. The Switch is often overwhelmed by events and it still feels here, and once again the – sublime – artistic direction that manages to make us forget these technical shortcomings. But that’s not all, technically, Super Mario Odyssey is far from faultless with dated graphics (ultra geometric levels, flat textures everywhere), a lot of aliasing, a shameful clipping (worse) that of Zelda Breath of the Wild and which also harms the search for hidden rooms and moons), and at times a feeling of graphic void a little embarrassing.

The Switch is often overwhelmed by events and it still feels here, and once again the – sublime – artistic direction that manages to make us forget these technical shortcomings. a rather shameful clipping (worse than that of Zelda Breath of the Wild and which is also annoying in search of hidden rooms and moons), and at times a feeling of graphic void a little embarrassing. The Switch is often overwhelmed by events and it still feels here, and once again the – sublime – artistic direction that manages to make us forget these technical shortcomings. a rather shameful clipping (worse than that of Zelda Breath of the Wild and which is also annoying in search of hidden rooms and moons), and at times a feeling of graphic void a little embarrassing.

The Switch is often overwhelmed by events and it still feels here, and once again the- sublime – artistic direction that manages to make us forget these technical shortcomings.

Super Mario Game Odyssey Test

Super Mario Game Odyssey Test

Nevertheless, we did not miss our pleasure to travel the adventure from beginning to end, traveling aboard the hat-ship that is the Odyssey and seeking to catch up with Bowser and his new clique of rabbits ceaselessly which clearly echo the mascots of Ubisoft. We expected a grandiose Mario, we finally get an effective episode, with a game design with little onions, but he still lacks the madness and the real risk that would have made him the other GOTY of year.

The Test

October 27, 2017 will forever be a date to be engraved on the marble side video games, since three major publishers have decided to release their AAA the same day. Ubisoft with Assassin’s Creed Origins, Bethesda with Wolfenstein II: The New Colossus and finally Nintendo with Super Mario Odyssey. The Japanese manufacturer is playing big with this new episode of Mario, wishing somewhere to reiterate the feat achieved last March with Zelda Breath of the Wild at the launch of the Switch, considered unanimously as the 2017 GOTY by the trade press and the savvy players. Predicted as equal to the latter in terms of quality and richness of gameplay, does Super Mario Odyssey really keep all its promises? We give you our verdict, without language of wood and fan-service too.

Super Mario Game Odyssey Test

Super Mario Game Odyssey Test

If Mario will forever be a character associated with the name of Shigeru Miyamoto, the mascot of Nintendo has already begun to come out of the skirts of its creator to fall in love with other game designers, younger certainly but to the future as promising. For Super Mario Odyssey, Nintendo trusted 49-year-old Yoshiaki Koizumi, a creative who was literally propelled to the front of the media scene as the face of this Super Mario Odyssey. Producer of the game, he also played the spokesman of the latter, not hesitating to make himself into Mario on the biggest occasions. Bring Yoshiaki Koizumi out of the shadows is also to allow Nintendo to agree to change its hierarchical system, and consequently all of its games that sometimes tend to rest on their achievements. After Zelda completely renewed with Breath of the Wild, the idea was to do the same with Mario, to allow him to regain a new youth. Of course, it’s not at the level of the scenario that things will really move, Nintendo having taken a liking to recycle the eternal kidnapping of Princess Peach by the infamous Bowser. For Super Mario Odyssey, the writers have decided to push the delirium a little further by considering the marriage between the king of Koopas and the beautiful blonde, who obviously has no say. Be careful though that Peach does decide to leave her silence, she too could have things to say with the hashtag # balancetonporc … to allow him to regain a new youth. Of course, it’s not at the level of the scenario that things will really move, Nintendo having taken a liking to recycle the eternal kidnapping of Princess Peach by the infamous Bowser. For Super Mario Odyssey, the writers have decided to push the delirium a little further by considering the marriage between the king of Koopas and the beautiful blonde, who obviously has no say. Be careful though that Peach does decide to leave her silence, she too could have things to say with the hashtag # balancetonporc … to allow him to regain a new youth. Of course, it’s not at the level of the scenario that things will really move, Nintendo having taken a liking to recycle the eternal kidnapping of Princess Peach by the infamous Bowser. For Super Mario Odyssey, the writers have decided to push the delirium a little further by considering the marriage between the king of Koopas and the beautiful blonde, who obviously has no say. Be careful though that Peach does decide to leave her silence, she too could have things to say with the hashtag # balancetonporc … the writers have decided to push the delirium a little further by considering the marriage between the king of Koopas and the beautiful blonde, who obviously has no say. Be careful though that Peach does decide to leave her silence, she too could have things to say with the hashtag # balancetonporc … the writers have decided to push the delirium a little further by considering the marriage between the king of Koopas and the beautiful blonde, who obviously has no say. Be careful though that Peach does decide to leave her silence, she too could have things to say with the hashtag # balancetonporc …

HAT LOW AND INCH IN THE AIR?

Super Mario Game Odyssey Test

Super Mario Game Odyssey Test

In the haste of his planned kidnapping long ago, Bowser also kidnapped Tiara, Cappy’s sister, a citizen of Hats land who will team up with Mario to find the two young ladies on board Bowser’s flying boat. his fief for an unapproved honeymoon. With no means of transport to hunt the big reptile, Mario can happily rely on the powers of his sidekick Cappy, who has the gift of taking possession of any foreign body. This technique, called Champi Morphose, is at the heart of the gameplay of Super Mario Odyssey, an episode that wants more than ever to renew itself to remain the undisputed master of the 3D platform. To do this, Nintendo and its teams had the good idea to reuse the movements that Mario acquired in Super Mario 64, episode reference in terms of movement possibilities but also for his great freedom of movement. We find all the panoply of the mustachioed plumber, from his small leaps to his goat jumps, through the roulades, the back saltos, the long jump or the triple jump. A range of movements expanded thanks to Cappy that Mario can use as a trampoline if you hold the Y button, but also as a weapon to stun and even kill enemies. Movements to be made besides with the gyro scopie (it is an obligation, and not an option, which is rather unfortunate because one would have liked to have the choice) to whirl Mario’s cap around him, throw it towards the high or low to the ground. The grip requires a little time to adapt, but very quickly, each movement of Mario will have no secret for you, especially since Cappy will not hesitate to remind you of the orders during the various trips undertaken with the Odyssey, the spaceship in the shape of a bowler hat that has come alive thanks to the moons that serve as fuel. We come back very quickly, promised.

Not only does this allow Nintendo to significantly enrich the gameplay, but developers found the flaw unstoppable to surprise the player throughout the adventure, even after more than 20 hours of play.

Because if there is a feature which amplifies – and diversifies – even more the gameplay of Super Mario Odyssey, it is the faculty of Mario to take possession of the body of others, whether they are enemies or even objects. By throwing Cappy on one of them, Mario takes control and can also take advantage of their abilities. Goomba, Chomp-Chomp, Koopa-Troopa, Bullet Bill, Fish, Octopus Frog, Tank, Forks, Zipper, Sewer Plate and much more, nothing or almost nothing will stand up to the grip of our Italian hero who will act on enemies such as GHB, the latter being completely sounded as soon as Mario withdraws from their body. Shoot cannonballs, make gigantic jumps, explode entire wall sections while riding on it, enjoy infinite apnea by going into the abyssal depths, to move in the lava without fear of death or to fly in the air, all this is now possible according to the enemy that our hero has physically captured. Not only does this allow Nintendo to significantly enrich the gameplay, but developers found the flaw unstoppable to surprise the player throughout the adventure, even after more than 20 hours of play. It is in these moments that all the genius of Nintendo spreads, recalling in passing that he remains the undisputed master in terms of playability and handling. Everything meets the finger and the eye with this legendary responsiveness and precision that other publishers and development studios have been jealous of for more than 30 years. We could quibble over the camera which sometimes needs to be cropped,

VERY UNEQUAL LEVELS

Super Mario Game Odyssey Test

Super Mario Game Odyssey Test

In fact, where Super Mario Odyssey sins, it is in the treatment of his worlds, called countries in the game, unequal in their level design and their interest especially. There are 15 in total except for the last two who unlock after having crossed the threshold of 500 moons collected out of 900 in the game. If the first worlds serve as a starting point for getting acquainted with the controls and new gameplay, very quickly, we see the potential of each of these countries that parade each time we reload the Odyssey in the necessary moons. We understand very quickly the stakes of Nintendo to want to renew its series, with a return to exploration that we had lost with Wii U episodes that were content to apply the rules of old Super Mario 2D atmosphere. Like Zelda, there is this desire to modernize, 2017 obliges, and to change the genre to new horizons. The times have changed, and it’s clear that open world games have completely reshaped video games and our way of seeing things, Breath of the Wild being the most concrete example. Moreover, to prove that the developers of Nintendo know how to adapt to the new guns, Mario has also traded his mushrooms and 1-Up for a more modern life system. Not only our plumber has a 3-point gauge (which he can double with a specific heart), but at each “game over”, Mario loses 10 pieces and is immediately sent back to the last checkpoint, shown here with flags that also act as a teleportation point, symbol of the modern open world game. Because yes,fast-travels to go from point A to point B of the map, in order to save time. Delirium.

 

ome of them are clearly lacking inspiration (Country of the Forest, Lost Country), are sometimes disappointments (Country of the Cooking), but also sound hollow (Country of Clouds, Country of the Moon), giving the feeling that the developers are totally loose or have not worked together to create a seamless game.

But here, if levels such as the Pays des Sables, the Pays du Lac or the Pays de la Mer are witness to this desire to evolve, with a totally open world where everything becomes coherent and almost organic, others we immediately fall back into the basics of the series, with a succession of platform without real cohesion, and a level design that sometimes falls flat. We think in particular of the Land of Snows, the Land of Cooking, the Land of Clouds, the Land of the Forest, and the Lost Country which drastically reduce the euphoria of discovery just before an organic world. Some of them are clearly lacking inspiration (Forest Country, Lost Country), are sometimes disappointments (Cooking Country), but also sound hollow (Land of Clouds, Country of the Moon), giving the feeling that the developers have totally relaxed, or have not agreed to create a seamless game. It is all the more regrettable that Super Mario Odyssey is bold enough, especially with the Land of Scratching-Sky where Mario meets for the first time human beings in the city of New Donk, freely inspired by New York City you would have understood it. Because to our surprise, the mix between the two worlds works pretty well, unlike Sonic Adventures where the result was missed. Better, by multiplying the buildings, Super Mario Odyssey gains in verticality, element which was clearly missing from the series. especially with the country of the Gratte-Ciel where Mario meets for the first time human beings in the city of New Donk, inspired freely of New York City you will have understood it. Because to our surprise, the mix between the two worlds works pretty well, unlike Sonic Adventures where the result was missed. Better, by multiplying the buildings, Super Mario Odyssey gains in verticality, element which was clearly missing from the series. especially with the country of the Gratte-Ciel where Mario meets for the first time human beings in the city of New Donk, inspired freely of New York City you will have understood it. Because to our surprise, the mix between the two worlds works pretty well, unlike Sonic Adventures where the result was missed. Better, by multiplying the buildings, Super Mario Odyssey gains in verticality, element which was clearly missing from the series.

AUDACITY AND VERTICALITY

Super Mario Game Odyssey Test

Super Mario Game Odyssey Test

f the game has gained height and offers some more open worlds, the Switch has to face another reality: its technical inadequacy. In modernizing, Super Mario Odyssey necessarily requires more resources than the console fails to honor. Between the ubiquitous aliasing, the coarse clipping that makes us appear or disappear whole elements of the scenery in a grotesque way, and the few drops of frame rate, the Nintendo Switch literally spits out its lungs. To this must be added basic graphics where the decorations are often coarse geometric shapes on which flat areas of textures – fuzzy – have been posed. Fortunately for him, Super Mario Odyssey has a nice and nice artistic direction that manages to minimize the breakage, knowing that this is the most beautiful Mario in the series,

In modernizing, Super Mario Odyssey necessarily requires more resources than the console fails to honor. Between the ubiquitous aliasing, the coarse clipping that makes us appear or disappear whole elements of the scenery in a grotesque way, and the few drops of frame rate, the Nintendo Switch literally spits out its lungs.

Less linear, more sandbox, Super Mario Odyssey encourages excessive exploration and pushes the player to find the 900 moons scattered in the different countries to go. 900, a figure that is obviously reminiscent of the number of Korogu nuts in Zelda Breath of the Wild, and which remains despite everything that can be said a sideways way to inflate the duration of the adventure. Because in a straight line, Super Mario Odyssey will not take you more than 8 hours of your time to catch up with Bowser and his clique of rabbids (which obviously refer to Ubisoft, with which Nintendo has made a partnership recently). The game is short so, but it is also very easy.

Super Mario Game Odyssey Test

Super Mario Game Odyssey Test

A lack of challenge that proves that Nintendo primarily targets a young audience, not necessarily looking for a difficulty too accentuated. By the way, against all odds, it’s the bosses that are the easiest to grasp. Bosses who do not hesitate to come back several times, symbol of ancestral game design where we recycle his enemies at will by adding a few different patterns . By listing all these flaws, we could pass for the grumpy of service, but it is not so since Super Mario Odyssey was a real pleasure to go from beginning to end. He is criticized above all for not having gone completely to the end of his ideas and being quite unequal in his different worlds. Super Mario Odyssey may not have the makings of a Super Mario Galaxy in his day, but it still remains a major episode, transition, which will undoubtedly allow the series to be totally renewed.

 

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